- Ffxiv Normal Raid Roulette Exp Tier
- Ffxiv Normal Raid Roulette Expansion
- Ffxiv Normal Raid Roulette Exp Codes
Endgame gear is attained through a mixture of dungeons drops, uncapped and capped endgame currency (tomestones), weekly normal/alliance raid clears, and high-end trials and raids. Alternatively, you can buy or craft decent starter gear with gil and upgrade it to just shy of the ilvl cap with a tiny bit of effort and uncapped currency. You will eventually get it if you keep doing it weekly, and doing your Normal Raid roulette as there is a decent chance with that fight being new, and lots of people doing it, that you will get it in there.
On July 7th Patch 3.0.1 arrived for Final Fantasy XIV Heavensward, and with it brought the brand new 8 player raid Alexander. This content represents a slight departure for Final Fantasy XIV in that the “normal” mode of the raid is designed to be far more achievable than the Binding Coil of Bahamut was at launch. Savage Alexander is scheduled to open on July 21st which is intended to ratchet up both the difficulty and the rewards of these encounters. The first hurdle however that players must pass is the gear check. Alexander requires that players have an average item level of 170, which while not terribly difficult requires a significant amount of effort and planning. Having recently completed this climb, today I am going to talk a bit about the process.
Patch 5.4 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes. Patch 5.4 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes. Nov 18, 2020 FFXIV Shadowbringers leveling tips. When logging in to Final Fantasy 14’s third expansion for the first time, you have a decision to make. Either you get cracking with Main Scenario Quests (MSQs.
Tomestomes of Law
As was previously the case in “A Realm Reborn” the focus of your gearing is largely about running content in order to collect “Tomestones”. These are tokens that allow you to purchase gear for the job of your choice and serve as the “starter” gear for much of the end game content. To find the tomestone vendors you need look no further than Idyllshire where Rowena and her crew have set up shop once again to take care of the need of end game adventurers. The big surprise this expansion is just how reasonable this process is as compared to past expansions. The prices are similar, but what you will notice as we go through this article is that the acquisition rate has been largely increased. The best part of this is the fact that you can now get a solid weapon purely with tomestones, and no need for a secondary currency like the level 100 and level 120 weapons required.
Law Gear Prices
- Weapon – 570 Law (Paladin – 400 Sword/170 Shield)
- Body and Leg Armor – 475 Law
- Head, Hand and Feet Armor – 285 Law
- Waist Armor – 215 Law
- Bracelet, Earring, Necklace and Ring – 215 Law
So you will need a grand total of 3665 Law to fill every possible slot in your armory with a level 170 Law item. The caveat here of course is the fact that you can only have one of a given ring. For some Tanks and Healers this is pretty straight forward, because you can simply pick up a dps ring to tide you over until you get something better. For everyone else however… you have to upgrade one ring to level 180 before purchasing a second 170 ring, which is a process I will get into next.
Centurio Seals
When I spoke about leveling in Heavensward in the previous guide, I mentioned the concept of Clan Hunts as an excellent way to get a little experience between quests. My hope is that you heeded this warning, because in the end game this becomes an extremely important currency. The level 170 set of gear can be upgraded in Idyllshire to 180 gear through the use of items purchased from the Centurio Seal vendor in Ishgard. The vendor Ardolain is located in the Forgotten Knight at coordinates x13, y11 which is in the Foundation area of Ishgard. Until you reach level 60, this vendor offers you various baubles including some cosmetic pets, however upon reaching the level cap you can return to see an “Advanced” menu.
Upgrade Token Prices
- Doman Whetstone – 395
- Doman Urushi – 300
- Raw Doman Urushi – 150
By themselves these items don’t seem like much, however you can take them to a special Blacksmith in Idyllshire to turn them into the level 180 equivalent of each gear piece. Seika is a bit off the beaten path and is located at x6, x7. She will craft the following items.
- 180 Weapon = 170 Weapon + Doman Whetstone
- 180 Armor = 170 Armor + Doman Urushi
- 180 Accessory = 170 Accessory + Raw Doman Urushi
Obtaining Centurio Seals
The challenge for most players is not necessarily obtaining a full set of Law gear, but instead upgrading each piece to 180 through the use of Centurio Seals. As a result I am going to cover this process first. This is apparently a big enough deal that in future patches Yoshi P has already mentioned that they will be adding in additional ways of obtaining these upgrade components. There are two basic routes to obtaining Centurio Seals and they are either the use of the daily/weekly Clan Hunts to gain a steady stream of seals, or instead hopping on the “Hunt Train” and hoping to find a good group that zips from zone to zone taking down A and S rank Mobs.
Clan Hunts are the easiest method and these involve going to the Clan Hunt board outside the Forgotten Knight in Ishgard each day and accepting new Level 1, 2, and 3 hunt bills similar to how the hunt bill process worked in “A Realm Reborn”. Once weekly you can also accept an Elite Clan Hunt which involves tracking down a specific B Rank Hunt mob located in a specific zone. These tend to be of similar difficulty to the old world hunt mobs, but are far harder to find given that each of the Heavensward zones is at least twice as large as its old world counterpart. Through this process you can get a total of 110 Centurio Seals per day, and once you factor in the 100 seals you get from the Elite that takes you to 870 total Seals per week.
Clan Hunt Centurio Seal Payout
- Level 1 = 3 Seals per Bill with 5 Bills Total = 15 Centurio Seals
- Level 2 = 4 Seals per Bill with 5 Bills Total = 20 Centurio Seals
- Level 3 = 15 Seals per Bill with 5 Bills Total = 75 Centurio Seals
- Elite = 100 Centurio Seals
As I mentioned before the other option is to find a Hunt group in the party finder and hope to have good luck in getting credit for the various hunt mobs. I personally find this process frustrating, but if you are looking to brute force the process of grinding out your Centurio Seals this is going to be the fastest possible option because it will allow you to earn far more than 110 seals per day. You also get the side benefit of earning some additional Tomestones of Law from each of the ranked hunt mobs.
Ranked Hunt Mobs
- 2.0 Rank A = 40 Allied Seals, 15 Centurio Seals, 30 Poetic Tomes, 10 Law Tomes
- 2.0 Rank S = 100 Allied Seals, 35 Centurio Seals, 100 Poetic Tomes, 30 Law Tomes
- 3.0 Rank A = 40 Centurio Seals, 30 Poetic Tomes, 10 Law Tomes
- 3.0 Rank S = 100 Centurio Seals, 100 Poetic Tomes, 30 Law Tomes
In order to upgrade every single piece of gear available to 180 you will need a grand total of 2795 Centurio Seals. Which means that if you are getting your maximum possible hunt seals per week it would take a little over three weeks to get enough parts to upgrade everything. This is the reason why the ranked hunt mob process is so popular, because it allows you to essentially “cheat” this process and speed it up.
Running Dungeons
The tried and true process for farming Tomestones in the past has always been your daily roulettes and and any additional level cap dungeons. The secret to my success however has been the “first time bonus”. This is a neat feature of Final Fantasy XIV that rewards players for running content with players who are going through it for the first time. As one of the primary tanks in my Free Company I have volunteered to tank for many players as they unlock new content, and for doing this I have been rewarded 40 Tomestones of Law each time. Over time this adds up significantly, so I highly suggest if you are offered a chance to run content with new players that you jump at it. For example an end game dungeon is worth 80 Tomestones of Law with no other modifiers. When you add in the first time bonus that dungeon run becomes 120 making it very quick to get those pieces of gear.
Level Capped Content
The Aetherochemical Research Facility
Ffxiv Normal Raid Roulette Exp Tier
- Unlocks through Main Story Quest
- Requires minimum item level of 142
- Rewards 80 Tomestones of Law
The Singularity Reactor – Trial
- Unlocks through Main Story Quest
- Requires minimum item level of 142
- Rewards 10 Tomestones of Law
Fractal Continuum
- Unlocks through Quest “Do it For Gilly” found at the Airship Landing in Ishgard Foundation
- Requires minimum item level of 145
- Rewards 80 Tomestones of Law
Neverreap
- Unlocks through Quest “Reap What You Sow” found at Ok’Zundu in Sea of Clouds
- Requires minimum item level of 145
- Rewards 80 Tomestones of Law
The Limitless Blue (Extreme) – Bismarck Ex
Ffxiv Normal Raid Roulette Expansion
- Unlocks through Quest “The Diabolical Bismarck” found at The Rising Stones in Mor Dhona
- Requires level 60 – but no hard minimum item level
- Rewards 15 Tomestones of Law
- Rewards Expanse Totem that can be traded for level 175 weapon
Thok Ast Thok (Extreme) – Ravana Ex
- Unlocks through Quest “Thok Around the Clock” found at The Rising Stones in Mor Dhona
- Requires level 60 – but no hard minimum item level
- Requires the completion of The Limitless Blue (Extreme)
- Rewards 20 Tomestones of Law
- Rewards Hive Totem that can be traded for level 190 weapon
The Daily Roulette Bonus
The dungeons themselves are a potent way of gaining Tomestones of Law, especially if you factor in a “first time bonus”. However the most efficient way to gain Law is through the daily Roulette rewards. For those unfamiliar with this concept, players are rewarded a bonus amount of tomes for completing each of the roulettes once daily. These bonuses are extremely significant and are part of Squares “social engineering” that ensures players continue to run lower level content. The bonus rewards are only available for max level characters, which means to get your law you have to bring your level 60, which in turn tends to make the run go more smoothly.
Ffxiv Normal Raid Roulette Exp Codes
Roulette Rewards
- Low Level Roulette = 100 Tomestones of Law
- High Level Roulette = 100 Tomestones of Law
- Expert Roulette = 40 Tomes + 80 from dungeon = 120 Tomestones of Law
- Trial Roulette = 60 Tomestones of Law
On Dungeon Loot
Hopefully this information will help you as you begin your push for a full set of item level 170 gear through Tomestones of Law. I wanted to add a footnote to this discussion in regards to the gear that you get from dungeons. At face value it is really easy to ignore level 160 items that drop in both Neverreap and Fractal Continuum. In theory these will not get you to the item level needed for Alexander, or at least not in themselves. However if you are doing all of the things above, and getting upgrade tokens as well as pieces of law gear, they do help to bring up your base item level. When I hit 170 I had four items of 160 gear, 3 items of 180 and the rest 170, giving me an average high enough to do Alexander. If your goal is to get there as quick as possible, just make sure you are rolling on those dungeon items to help flesh out your gear. While I did my daily roulettes, I also tended to focus on running dungeons with anyone who needed to unlock them. This gave me the first time bonus, as well as a chance at gear to improve my baseline. If you follow this train of thought you will be sitting at 170 before you know it, and getting to experience the fun new raid.
Related: Column, Eorzean Evening Post, Final Fantasy XIV, Guides, Heavensward